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DESTROYWEBSITE

Destroy Website Weapons Guide

Seven weapons, seven different ways to ruin a web page. Press 1 to 7 or use the mouse wheel to switch on the fly. Below, each weapon gets a quick summary, the targets it is best at, and a few strategy tips. New here? Read how to play first, or just start blasting.

1. Pixel Blaster

What it does: Fast single shots that chip away one element at a time.

Best for: Precise hits on buttons, links and small text.

Strategy

  • It is your default for a reason: cheap, accurate and always ready. Use it to pick off small links one by one when you need to keep a combo alive.
  • Hold fire and sweep the mouse across a row of buttons for a steady stream of points.

2. Scatter Gun

What it does: A spread of pellets that clears a wide cone at close range.

Best for: Navigation bars and dense lists.

Strategy

  • Get close. The spread is tight near the barrel and thins out fast, so hover next to a menu before you pull the trigger.
  • Great for opening a combo: one blast on a nav bar can score a handful of kills at once.

3. Grenade

What it does: Lobbed in an arc, bounces once, then explodes with splash damage.

Best for: Hitting things behind cover or below you.

Strategy

  • Aim a little above your target and let gravity do the work. The bounce lets you drop one into a gap you can't see into.
  • Throw it, then jetpack up and away to line up your next shot while it ticks down.

4. Rocket

What it does: Slow straight missile with a big blast radius.

Best for: Hero banners, big images and headline blocks.

Strategy

  • It is slow, so lead moving targets and fire early. Aim at the center of a hero banner and the blast handles the rest.
  • Save rockets for large images, where the big radius turns one shot into several hits.

5. Laser Beam

What it does: Hold to fire a continuous beam that cuts through a whole line.

Best for: Long paragraphs and rows of cards.

Strategy

  • Sweep it down a column of text like a lawn mower. A paragraph that took ten blaster shots disappears in a single pass.
  • Because it is continuous, it is the best weapon for holding a combo while you reposition.

6. Ban Hammer

What it does: Short-range smash that destroys everything you touch.

Best for: Close-up demolition while jetpacking along a page.

Strategy

  • Fly low along a page with the jetpack and let the hammer chew through whatever you touch. Think of it as a wrecking ball with a key binding.
  • It has almost no range, so approach first and switch weapons for anything out of reach.

7. Black Hole

What it does: Drops a singularity that sucks nearby elements in and crushes them.

Best for: Clearing clusters for a big combo.

Strategy

  • Drop it in the middle of a cluster, such as a card grid or a footer link block, and stay clear while it pulls everything in.
  • Use it just before the combo timer runs low. The sudden pile of kills refreshes your multiplier.

Picking the right weapon

A good rule: use precise weapons for small stuff, area weapons for big stuff, and keep moving. The combo multiplier rewards constant destruction, so switch weapons whenever the current one stops producing kills. Want to see how points are counted? It is all on the scoring section.